The Cypher System simplifies combat, which does somewhat go against the feel of a Fallout game. However, Monte has cooked up (pun intended) the concept of Cyphers, which are essentially magical/technological items that grant bonuses. Below you will find basic stats for weaponry, and as we go along, I’ll be “modding” weapons to give a little more variety.
Types: .44 pistol, pipe bolt-action, 10mm pistol, switchblade, knife, brass knuckles
|Damage: 2||Hit DC: -1 step|
Types: laser pistol, sawed-off shotgun, pump-action rifle, tire iron, smaller sword
|Damage: 4||Hit DC: N/A|
Types: shotgun, assault rifle, combat rifle, sub-machine gun, mini-gun, baseball bat, larger swords
|Damage: 6||Must Use Two Hands|
All explosive weapons affect people within an immediate range. Must make separate attacks for each person affected. If they are not hit, they still take some damage.
|Damage: 2||Missed dmg: 1||Must spend a round putting self out.|
|Damage: 4||Missed dmg: 2|
|Damage: 2||Missed dmg: 1||Slowed speed/actions.|